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101. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Think about it: he's drinking water in a huge jug instead of a regular glass. How twisted can one be to do that? This has to be punished. How did he get in there?
- by Adunh Slavy - at 2013.06.26 18:13:00
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102. Idea for Moon Goo - in Player Features and Ideas Discussion [original thread]
Perhaps for some new types of materials
- by Adunh Slavy - at 2013.06.25 15:19:00
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103. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: [ So again, I understand very well what "opportunity cost" is. It's a concept I work with every day. Kindly stop insisting that I don't understand it simply because you have a desire to validate your position by attempti...
- by Adunh Slavy - at 2013.06.25 15:15:00
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104. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Right, then. So judging by your replies to my post, the problem actually seems to be that you aren't very good at reading. Understood. Pretty full of your self if you think I am going to waste my time with your red ...
- by Adunh Slavy - at 2013.06.25 04:09:00
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105. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Okay, after reading this post I have come to the conclusion that you've got to be trolling and we're all just misguidedly continuing to feed you. The only other alternative is that you've been bumped and conned by the N...
- by Adunh Slavy - at 2013.06.24 20:37:00
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106. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Shereza wrote: If player ships don't drop "everything" why should NPC ships do so? That's about as silly an idea as making mission whores suffer for the sake of industrialists. And you have proven your ignorance. Thanks for playing
- by Adunh Slavy - at 2013.06.24 20:29:00
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107. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Shereza wrote: Adunh Slavy wrote: Which means there is less game play opportunity for other people who do not care to shoot rats. Why should other players suffer for you? This is EVE Online. You know, pew pew. Seems to me that making ot...
- by Adunh Slavy - at 2013.06.24 15:30:00
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108. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: You know, a good chunk of the materials I use for production actually come from reprocessed rat crap, since I just cannot be bothered to mine most of the time. Why do you want me to be unable to generate my own materials l...
- by Adunh Slavy - at 2013.06.24 13:52:00
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109. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: What other professions are suppressed, then? I'm interested to hear the list of professions that would suddenly be free to grow if rats dropped nothing but ISK and these weird "upgrade pieces" that a lot of players woul...
- by Adunh Slavy - at 2013.06.24 13:47:00
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110. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
You expect me to waste my time to come up with a proposal on how you can reproc rat droppings to minerals when rats dropping too many things, including minerals, is what I and many others see as a problem? Right. Write all the words you want. It ...
- by Adunh Slavy - at 2013.06.24 03:31:00
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111. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Shereza wrote: You're suggesting replacing items with items to make items which just increases the work involved in getting those items to market with no increase in enjoyment of gameplay and a nasty reduction in game immersion/realism. ...
- by Adunh Slavy - at 2013.06.24 02:38:00
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112. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Zircon Dasher wrote: If you thought I was questioning whether NPC mods can have an effect on manufacturing: you assumed I made a much stronger claim than I did. Fair enough
- by Adunh Slavy - at 2013.06.24 00:58:00
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113. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: How does it make sense that to fix a broken item you need to use one that's not only different but of a lower quality? If making T1 mods isn't profitable enough for you, no one is stopping you from getting a t2 bpc. How do...
- by Adunh Slavy - at 2013.06.23 20:04:00
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114. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Zircon Dasher wrote: Scatim Helicon wrote: Manufacturing is totally undermined by rat loot This is a questionable statement and hinges on vague terminology. It's not vauge at all. It's provable to anyone that has an ounce of knowledg...
- by Adunh Slavy - at 2013.06.23 20:01:00
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115. Smuggling love - in Player Features and Ideas Discussion [original thread]
Bum Shadow wrote: There is no help for you mate, regardless of whether you agree with me or not ;) And when you consider the game as a whole, instead of your little corner of it, maybe you'll wake up.
- by Adunh Slavy - at 2013.06.23 17:08:00
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116. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Scatim Helicon wrote: If the change is simply that NPC loot drops change from the item itself, to instead dropping the components needed to create the item when combined with the meta 0 module, then very little changes. Very true. The miss...
- by Adunh Slavy - at 2013.06.23 04:54:00
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117. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
supernova ranger wrote: How do you propose to get the meta lvl items then? grab them from sites that drop blueprint copies of them? Not many options for reinserting them into the game if they are taken from their major farming area, mission ra...
- by Adunh Slavy - at 2013.06.23 04:46:00
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118. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Adunh Slavy wrote: Alvatore DiMarco wrote: Please try again. Less fallacies this time - or more, if you want. I'm learning how to spot them so I can avoid them myself. ROFL, look at your post then get back to...
- by Adunh Slavy - at 2013.06.23 04:46:00
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119. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Please try again. Less fallacies this time - or more, if you want. I'm learning how to spot them so I can avoid them myself. ROFL, look at your post then get back to me
- by Adunh Slavy - at 2013.06.23 04:40:00
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120. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: I guess what you're trying to do here is remove all drops and give miners the absolute monopoly on mineral acquisition? Because fleets of botted retrievers don't already make plenty of ISK, right? I'll ask you one othe...
- by Adunh Slavy - at 2013.06.23 03:32:00
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